7 projects tagged "sound"

Download Website Updated 19 Aug 2009 Bluemindo

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Pop 47.92
Vit 1.00

Bluemindo is a very simple audio player. Unlike other players, it does not try to perform every possible music-related function. Rather, it just focuses on playing your music.

Download No website Updated 29 Mar 2010 Quasar Media Player

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Pop 47.56
Vit 1.04

Quasar Media Player is a light-weight, fast, and convenient media player for mobile systems. It offers many of the features found in modern desktop media players, like fast library overview and filtering along with the ability to handle large libraries very well. It has several unique features that give it unprecedented flexibility on a mobile device, like a zoomable interface for better readability even from a distance, or auto-generated playlists from a set of locations. It offers flexible support and handling of cover art images, and features a cover art album browser and built-in downloader. Quasar is highly configurable and can be operated completely via keyboard, remote control, or touchscreen.

Download No website Updated 09 Jun 2010 DanCaptcha

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Pop 21.10
Vit 38.10

DanCaptcha is an AJAX-based CAPTCHA system that is accessbile to blind people since it uses sound.

No download Website Updated 20 Oct 2010 ObjectAL for iPhone

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Pop 30.53
Vit 38.00

ObjectAL for iPhone is an audio library that provides a simpler Objective-C interface to OpenAL and AVAudioPlayer for iOS developers.

No download Website Updated 19 Jan 2011 libsonic

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Pop 32.26
Vit 35.01

Libsonic is a free C library for speeding up or slowing down speech. However, it's optimized for speed-ups of over 2X, unlike previous algorithms for changing speech rate. Sonic enables clear playback of audio books at 3X speed, and some blind listeners are able to listen at 6X. Libsonic has also been integrated into several text-to-speech engines. It works well on all platforms, even Android phones without FPUs. Pitch control is also supported.

No download No website Updated 27 Jan 2011 Kowalski

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Pop 24.82
Vit 34.93

The Kowalski project aims to provide a data driven, lightweight cross platform audio solution. The target audience is developers of games and similar applications where real time audio plays an important role. The Kowalski engine, which is the runtime component, relies only on host-specific external libraries to pass the final output buffers to the audio hardware. All other processing is done in the engine code. Features include positional audio (distance attenuation, cone attenuation, Doppler shift, binaural panning), real time Ogg Vorbis decoding, a powerful mix bus system, and tools to build, validate, and view Kowalski data.

Download Website Updated 27 May 2014 ZXTune

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Pop 298.31
Vit 193.86

ZXTune is a set of portable cross-platform applications (GUI/CLI) intended to play chiptunes. It features advanced ripping possibilities that let you search for music in big data sets. Supported ZX Spectrum chiptunes formats include AY, AS0/ASC, FTC, GTR, PSC, PSG, PSM, PT1, PT2, PT3, SQT, ST1, ST3, STC, STP, TXT, TurboSound, VTX, YM, CHI, DMM, DST, PDT, SQD, STR, TF0/TFE, TFC, TFD, and COP. The Commodore64 SID format is supported. Supported PC chiptunes formats include 669, AMF, DMF, FAR, FNK, GDM, IMF, IT, LIQ, PSM, MDL, MTM, PTM, RTM, S3M, STIM, STM, STX, ULT, XM. Supported Amiga chiptune formats include DBM, EMOD, MOD, MTN, IMS, MED, OKT, PT36, SFX. Supported Atari chiptune formats include DTM, GTK, TCB. The Acorn chiptune format DTT is supported. Supported compressed formats include CHARPRES, CC3, CC4, CC4PLUS, DSQ, ESV, GAM, GAMPLUS, HRUM, HRUST1, HRUST2, LZH1, LZH2, LZS, MSP, PACK2, PCD61, PCD62, TLZ, TLZP, TRUSH. Supported archived/container formats include FDI, HOBETA, HRIP, LHA, RAW, SCL, TD0, TRD, ZXZIP, ZIP, RAR, SNA128, and Z80.

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Android Overflow Classic

A board game for Android.

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Granite Data Services

An event-driven, cross-framework, application client container.